Archive for the ‘tsw’ Tag

GW2 vs TSW

Bronte asked his readers to compare GW2 and TSW. It’s something I’ve been pondering recently as well. Here’s a fairly detailed comparison: Continue reading

Area completion in MMOs

I’ve been spending some time recently playing GW2, and I think in some respects they’ve done a better job at solving the problem of area completion of any MMO yet. I don’t however think that the problem is fully solved; some issues remain. Continue reading

TSW – How to Build a Deck (for newbies)

I’ve read rather a lot of reviews of TSW, and many of them reveal that the authors fundamentally didn’t understand the ability system, or know how to build a deck. So without further ado, here are some thoughts on how I’ve done so. Continue reading

The Secret World should be less of a secret

So there’s this MMO… you might have heard of it, and you might not have. It’s called The Secret World (TSW), and it launched just over a month ago.

I was aware of it for the past few years but never really got very excited or interested. The premise was interesting enough; it’s a conspiracy-horror game set in the modern world, with no classes and no levels. I’ve played Funcom games before and got into the closed beta some time back. Initially, I found it interesting but it didn’t really grab me. Then, something strange happened… the more I played, the more I fell in love with the game. As it turns out, TSW is a remarkable game, and actually does some new things – and does them well.

So what’s new and exciting in TSW? There are two novel approaches to quest types, a novel approach to questing overall, and a (largely) novel skill-based character building system that allows for surprising flexibility. Continue reading