Archive for the ‘gw2’ Tag
I find myself feeling a little like I have ADD when I play GW2. Which is to say, there are so many distractions, that often I decide to do something and get partway through before something else comes up. This is a good thing. Continue reading
I’ve been spending some time recently playing GW2, and I think in some respects they’ve done a better job at solving the problem of area completion of any MMO yet. I don’t however think that the problem is fully solved; some issues remain. Continue reading
A wild GW2 appears! It uses Dynamic Events. It’s super effective!
Which is to say, all right, I admit, I’m really impressed by the way GW2 has evolved public quests from WAR/Champions Online. I honestly think this is the next step in MMO PvE, although there are still some bugs to work out and some minor flaws and drawbacks. I didn’t beta test this game, and avoided most of the publicity beforehand, and disbelieved much of what I did read, so I think it’s meaningful that I’ve been so impressed with this mechanic.
I’m getting ahead of myself though. Let’s start from the top and talk about the basic feature set of GW2. Continue reading