Archive for August, 2012|Monthly archive page
A wild GW2 appears! It uses Dynamic Events. It’s super effective!
Which is to say, all right, I admit, I’m really impressed by the way GW2 has evolved public quests from WAR/Champions Online. I honestly think this is the next step in MMO PvE, although there are still some bugs to work out and some minor flaws and drawbacks. I didn’t beta test this game, and avoided most of the publicity beforehand, and disbelieved much of what I did read, so I think it’s meaningful that I’ve been so impressed with this mechanic.
I’m getting ahead of myself though. Let’s start from the top and talk about the basic feature set of GW2. Continue reading
I’ve read rather a lot of reviews of TSW, and many of them reveal that the authors fundamentally didn’t understand the ability system, or know how to build a deck. So without further ado, here are some thoughts on how I’ve done so. Continue reading
So there’s this MMO… you might have heard of it, and you might not have. It’s called The Secret World (TSW), and it launched just over a month ago.
I was aware of it for the past few years but never really got very excited or interested. The premise was interesting enough; it’s a conspiracy-horror game set in the modern world, with no classes and no levels. I’ve played Funcom games before and got into the closed beta some time back. Initially, I found it interesting but it didn’t really grab me. Then, something strange happened… the more I played, the more I fell in love with the game. As it turns out, TSW is a remarkable game, and actually does some new things – and does them well.
So what’s new and exciting in TSW? There are two novel approaches to quest types, a novel approach to questing overall, and a (largely) novel skill-based character building system that allows for surprising flexibility. Continue reading