Archive for August, 2011|Monthly archive page

Group Tactics for MMOs

Whether you’re using magic, science, or good old muscle power; whether you’re fighting computer-generated foes or other “live” players, there are a few basic tactics that are common to all MMOs, and indeed to video games in general. Surprisingly, a lot of experienced players are unaware of the basic underlying tactics, which prevents them from realizing their full potential. I’ve broken this down to five main ideas: prioritize targets, focus fire, pick your battleground, protect your team, and use every advantage. There are exceptions to most of these rules, but they remain true in 99% of MMO content that I’ve seen. Continue reading

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No man is an island, entire of itself

In the time since I started playing online games, back with EverQuest, things have changed in a lot of ways, mostly for the better. There’s one area though in which modern MMOs haven’t shown a great deal of innovation: social tools. In the last decade, I’d argue that there have been three meaningful new ideas for social tools in MMOs. I’d like to talk about what we have and what we lack. Continue reading

MMO Expansions – What Do They Need to Succeed?

As I’ve been playing LotRO again, I’m naturally interested in the upcoming expansion, Rise of Isengard (RoI), coming next month to a computer near you. But this got me to thinking – on a basic level, what do I expect from an expansion in any MMO? I’d posit that the central points are content, new mechanics, and new life. Let’s look at them one at a time. Continue reading