Archive for July, 2011|Monthly archive page
De profundis clamo ad te, Eru
Well, then. It’s been ages since I posted here. I really need to take shorter naps.
* rim shot *
What the hells happened here? Why so silent for so long? In short, I felt that I was repeating myself. I was starting to feel like a grumpy old man yelling at kids to get off my lawn. I do love writing though, and I do love games, and this blog has been silently accusing me. Staring. Judging.
OK, ok, fine! I’m writing! I’m writing! But… I’m going to try changing my approach here and see how that works for me. Rather than pontificate about general game design issues, I’m going to focus more on the games I’m currently playing. There’s likely to be a bit more of a player perspective than before, but I’ll continue to relate things to the general design issues behind them.
Deal?
Cool. Let’s go. Continue reading