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	<title>Fool&#039;s Age</title>
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	<description>game design &#38; modern culture</description>
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		<title>Fool&#039;s Age</title>
		<link>http://foolsage.wordpress.com</link>
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		<title>Nothing but blue Skyrim&#8230;</title>
		<link>http://foolsage.wordpress.com/2011/11/21/nothing-but-blue-skyrim/</link>
		<comments>http://foolsage.wordpress.com/2011/11/21/nothing-but-blue-skyrim/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 22:00:24 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=513</guid>
		<description><![CDATA[Skyrim was quite an experience. Well, &#8220;was&#8221; is perhaps not the right word in some senses, although I achieved closure for now. I played the PC version last week, and have some thoughts to share. Story: Skyrim exceeded all my expectations with its story. That is to say, not that the main story arc was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=513&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>Group Tactics for MMOs</title>
		<link>http://foolsage.wordpress.com/2011/08/30/group-tactics-for-mmos/</link>
		<comments>http://foolsage.wordpress.com/2011/08/30/group-tactics-for-mmos/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 20:28:01 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=505</guid>
		<description><![CDATA[Whether you&#8217;re using magic, science, or good old muscle power; whether you&#8217;re fighting computer-generated foes or other &#8220;live&#8221; players, there are a few basic tactics that are common to all MMOs, and indeed to video games in general. Surprisingly, a lot of experienced players are unaware of the basic underlying tactics, which prevents them from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=505&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2011/08/30/group-tactics-for-mmos/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>No man is an island, entire of itself</title>
		<link>http://foolsage.wordpress.com/2011/08/25/no-man-is-an-island-entire-of-itself/</link>
		<comments>http://foolsage.wordpress.com/2011/08/25/no-man-is-an-island-entire-of-itself/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 20:09:39 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMORPGs]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=500</guid>
		<description><![CDATA[In the time since I started playing online games, back with EverQuest, things have changed in a lot of ways, mostly for the better. There&#8217;s one area though in which modern MMOs haven&#8217;t shown a great deal of innovation: social tools. In the last decade, I&#8217;d argue that there have been three meaningful new ideas [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=500&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2011/08/25/no-man-is-an-island-entire-of-itself/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>MMO Expansions &#8211; What Do They Need to Succeed?</title>
		<link>http://foolsage.wordpress.com/2011/08/15/mmo-expansions-what-do-they-need-to-succeed/</link>
		<comments>http://foolsage.wordpress.com/2011/08/15/mmo-expansions-what-do-they-need-to-succeed/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 20:46:22 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[LotRO]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=495</guid>
		<description><![CDATA[As I&#8217;ve been playing LotRO again, I&#8217;m naturally interested in the upcoming expansion, Rise of Isengard (RoI), coming next month to a computer near you. But this got me to thinking &#8211; on a basic level, what do I expect from an expansion in any MMO? I&#8217;d posit that the central points are content, new [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=495&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2011/08/15/mmo-expansions-what-do-they-need-to-succeed/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>De profundis clamo ad te, Eru</title>
		<link>http://foolsage.wordpress.com/2011/07/21/de-profundis-clamo-ad-te-eru/</link>
		<comments>http://foolsage.wordpress.com/2011/07/21/de-profundis-clamo-ad-te-eru/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 20:34:45 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[LotRO]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=489</guid>
		<description><![CDATA[Well, then. It&#8217;s been ages since I posted here. I really need to take shorter naps. * rim shot * What the hells happened here? Why so silent for so long? In short, I felt that I was repeating myself. I was starting to feel like a grumpy old man yelling at kids to get [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=489&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2011/07/21/de-profundis-clamo-ad-te-eru/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>Updates! New Games! Stuff!</title>
		<link>http://foolsage.wordpress.com/2010/09/28/updates-new-games-stuff/</link>
		<comments>http://foolsage.wordpress.com/2010/09/28/updates-new-games-stuff/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 18:17:20 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=481</guid>
		<description><![CDATA[I&#8217;ve been pretty busy in the last few months with work; we just finished a rather massive project launch that ate into my life a lot more than I could have ever guessed. I&#8217;ve had time to play a few games, though not as many or as often as I&#8217;d like, in the time between [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=481&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2010/09/28/updates-new-games-stuff/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>Just not getting it</title>
		<link>http://foolsage.wordpress.com/2010/07/08/just-not-getting-it/</link>
		<comments>http://foolsage.wordpress.com/2010/07/08/just-not-getting-it/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 21:48:05 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Computing and the Internet]]></category>
		<category><![CDATA[Film & TV]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Ebert]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=477</guid>
		<description><![CDATA[I&#8217;m a big fan of Roger Ebert&#8217;s work.  I read his movie reviews with a general sense of enjoyment, both at his acerbic style and at his insight into the medium he enjoys so much.  He loves film and that love comes across in his work. As arguably the most prominent movie critic in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=477&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>Revenge of the Fallen&#8230; Earth</title>
		<link>http://foolsage.wordpress.com/2010/06/16/revenge-of-the-fallen-earth/</link>
		<comments>http://foolsage.wordpress.com/2010/06/16/revenge-of-the-fallen-earth/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 17:30:51 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Fallen Earth]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=472</guid>
		<description><![CDATA[I&#8217;ve been quite enjoying Fallen Earth for the last couple of weeks, as time has permitted in between business trips.  It&#8217;s a DikuMMO set in a post-apocalyptic Grand Canyon, featuring a fairly robust crafting system.  That crafting system does some things very well, and has the potential to do more. Nearly everything that characters use [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=472&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2010/06/16/revenge-of-the-fallen-earth/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>Online Addictions &#8211; or &#8220;When is it bad to retain players?&#8221;</title>
		<link>http://foolsage.wordpress.com/2010/05/25/online-addictions-or-when-is-it-bad-to-retain-players/</link>
		<comments>http://foolsage.wordpress.com/2010/05/25/online-addictions-or-when-is-it-bad-to-retain-players/#comments</comments>
		<pubDate>Tue, 25 May 2010 18:14:08 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=463</guid>
		<description><![CDATA[Wolfshead posted an interesting article bemoaning the state of the MMO industry, and in the comments, Psychochild raised a very interesting question: &#8220;At what point do designers go from building a fun and compelling game to &#8216;[p]urposely crafting an addiction so you can squeeze bags of money out of your players&#8217;&#8221;? That&#8217;s a fascinating and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=463&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://foolsage.wordpress.com/2010/05/25/online-addictions-or-when-is-it-bad-to-retain-players/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">foolsage</media:title>
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		<title>And then what?</title>
		<link>http://foolsage.wordpress.com/2010/04/22/and-then-what/</link>
		<comments>http://foolsage.wordpress.com/2010/04/22/and-then-what/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 17:24:52 +0000</pubDate>
		<dc:creator>foolsage</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Randomness]]></category>
		<category><![CDATA[XBOX]]></category>

		<guid isPermaLink="false">http://foolsage.wordpress.com/?p=455</guid>
		<description><![CDATA[Well, it&#8217;s been awfully quiet here, hasn&#8217;t it?  I&#8217;ve been taking a break from MMOs for the past few months, and haven&#8217;t had a lot of game-related stuff to post about as a result.  Instead of grinding away to level up my chars, I&#8217;ve been grinding weights and cardio, lost 25 lbs, and put on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foolsage.wordpress.com&amp;blog=4581025&amp;post=455&amp;subd=foolsage&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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